Overview
Pros/Cons
Margaret
Margaret is a rushdown and setplay character with strong neutral and various high/low mixup options.
On offense, Margaret excels with her strong buttons that dominate a large amount of space on the screen. CH 5C/2B in particular lead to her big damage that also leads into safejumps/setups. Her pressure can be difficult to defend against due to the various amount of strings she can switch between on top of having excellent displacement pressure that you may convert into combos fullscreen should they get hit.
On defense, however, Margaret suffers from having poor meterless defensive options. Her fastest grounded button is 2B at 7 frames, and her DP is slow and techable like a normal grab. Her defense gets a bit better with meter as you have Power Slash as a reversal that can be One More cancelled on block but it has a ton of recovery otherwise.
Incredibly Versatile: Margaret can play however she wants and switch on a whim. She has fullscreen anti-zoning options that constitute a strong neutral game and also has potent high/low mixups when she gets in.
Persona is Queen: Margaret is her Personas. Getting Persona broken is a death sentence for her, and her Persona moves do not trade favorably and have long whiff durations. In 2.5, Margaret has the longest persona card recovery in the game.
Devastating Punishes: Said fullscreen options, along with far reaching and fast normals that easily convert with meter or a counterhit lets Margaret punish almost anything and punish them hard.
Lockdown: Margaret can keep opponents locked down for a significant amount of time, even accounting for Instant Block.
Resource Independent: She has the most Persona cards with 8 which allows her to abundantly use Persona attacks. She has excellent options for consistent damage with or without meter.
High Mobility: Her mobility is excellent with several moves that can move forward (while ignoring Shock status) and can low-profile.
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