P4U2.5 Margaret Doc
  • 📘P4U2.5 Margaret Doc
  • General
    • Overview
    • Changes from 1.1
      • Normals
      • Specials
      • Supers
    • Move Rundown
      • Normals
        • A Normals
        • B Normals
        • C Normals
        • D Normals
      • Specials
        • 236C/D/CD (Divine Vacuum)
        • 214A/B/AB (Gale Slash)
        • 214C/D/CD (God's Hand)
      • Supers
        • 236236A/B/AB (Power Slash)
        • 236236C/D/CD (Panta Rhei)
        • 214214A/B/AB (Hassou Tobi)
        • 214214C/D/CD Mediarahan
  • Neutral
    • Key Neutral Tools
  • Pressure
    • Pressure Summary
    • Pressure String Examples
    • Safejumps/Setups
  • Defense
    • Defense Summary
    • Reversals
  • Combos
    • Combo Theory
    • Combo Collection
      • Meterless Comobs
      • Metered Combos
      • Hassou Combos
      • Situational Combos
  • Extra
    • Glossary
    • Videos
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  1. General
  2. Move Rundown
  3. Normals

D Normals

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Last updated 3 years ago

  • (35f Startup/ 4f Active/ 50f Recovery)

  • Wallbounces on CH.

  • Guard point until 1st active frame.

  • Benefits from displacement pressure as Margaret can do it anywhere on screen.

2D:

  • (23f Startup/ 3f Active/ 52f Recovery)

  • Guard point until 1st active frame.

  • Mainly used as combo filler after CH 5C/2B.

  • Can catch lazy upbacking with displacement pressure.

j.22D:

  • (23f Startup/ 3f Active/ 27f Recovery)

  • Pauses Margaret's air momentum.

  • Mainly used as combo filler after CH j.2C > j.22C

  • Niche uses as an air reset after j.A

  • (17f Startup)

  • Always appears with Margaret

  • Useful in pressure strings when done close to the ground

  • Useful for ambiguous crossups like low j.D > IAD j.2C

  • (22f Startup/ 42f Recovery)

  • Margaret still has air actions after recovery.

  • Pauses Margaret's air momentum.

  • Can be displaced.

One button command grab
Combo Filler
Fireball
Iceball