D Normals

(35f Startup/ 4f Active/ 50f Recovery)
Wallbounces on CH.
Guard point until 1st active frame.
Benefits from displacement pressure as Margaret can do it anywhere on screen.

2D:
(23f Startup/ 3f Active/ 52f Recovery)
Guard point until 1st active frame.
Mainly used as combo filler after CH 5C/2B.
Can catch lazy upbacking with displacement pressure.
j.22D:
(23f Startup/ 3f Active/ 27f Recovery)
Pauses Margaret's air momentum.
Mainly used as combo filler after CH j.2C > j.22C
Niche uses as an air reset after j.A

(17f Startup)
Always appears with Margaret
Useful in pressure strings when done close to the ground
Useful for ambiguous crossups like low j.D > IAD j.2C

(22f Startup/ 42f Recovery)
Margaret still has air actions after recovery.
Pauses Margaret's air momentum.
Can be displaced.
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