P4U2.5 Margaret Doc
  • 📘P4U2.5 Margaret Doc
  • General
    • Overview
    • Changes from 1.1
      • Normals
      • Specials
      • Supers
    • Move Rundown
      • Normals
        • A Normals
        • B Normals
        • C Normals
        • D Normals
      • Specials
        • 236C/D/CD (Divine Vacuum)
        • 214A/B/AB (Gale Slash)
        • 214C/D/CD (God's Hand)
      • Supers
        • 236236A/B/AB (Power Slash)
        • 236236C/D/CD (Panta Rhei)
        • 214214A/B/AB (Hassou Tobi)
        • 214214C/D/CD Mediarahan
  • Neutral
    • Key Neutral Tools
  • Pressure
    • Pressure Summary
    • Pressure String Examples
    • Safejumps/Setups
  • Defense
    • Defense Summary
    • Reversals
  • Combos
    • Combo Theory
    • Combo Collection
      • Meterless Comobs
      • Metered Combos
      • Hassou Combos
      • Situational Combos
  • Extra
    • Glossary
    • Videos
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  1. Pressure

Pressure Summary

What to expect with Margaret's pressure

Margaret's pressure tools are different in comparison to the rest of the cast. For starters, None of her grounded buttons are jump cancellable on block. Blockstrings aren't going to look like your typical 5A > 2A > 5A strings where it's a fast high/low.

Many of Margaret's moves are highly negative and risky to whiff. Her strings are airtight until a persona move is thrown in making it prone to be rolled sometimes. Spacing is important when attempting to reset pressure as everything in that situation is negative up close unless you have meter.

Margaret still has excellent strings with multiple high/low options and she gets a ton of use out of the persona displacement system which allows her to continue pressure full screen.

5C > 2C and 2B > 2C have a gap and can be rolled. Use these strings sparingly.

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Last updated 3 years ago

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