P4U2.5 Margaret Doc
  • 📘P4U2.5 Margaret Doc
  • General
    • Overview
    • Changes from 1.1
      • Normals
      • Specials
      • Supers
    • Move Rundown
      • Normals
        • A Normals
        • B Normals
        • C Normals
        • D Normals
      • Specials
        • 236C/D/CD (Divine Vacuum)
        • 214A/B/AB (Gale Slash)
        • 214C/D/CD (God's Hand)
      • Supers
        • 236236A/B/AB (Power Slash)
        • 236236C/D/CD (Panta Rhei)
        • 214214A/B/AB (Hassou Tobi)
        • 214214C/D/CD Mediarahan
  • Neutral
    • Key Neutral Tools
  • Pressure
    • Pressure Summary
    • Pressure String Examples
    • Safejumps/Setups
  • Defense
    • Defense Summary
    • Reversals
  • Combos
    • Combo Theory
    • Combo Collection
      • Meterless Comobs
      • Metered Combos
      • Hassou Combos
      • Situational Combos
  • Extra
    • Glossary
    • Videos
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  1. General
  2. Move Rundown
  3. Normals

B Normals

PreviousA NormalsNextC Normals

Last updated 3 years ago

  • (10f startup/ 10-19f Active/ 17f Recovery/ -7~3f on block)

  • Frame advantage depends on Margaret's distance from opponent

  • Reverse beats into 5A once per string.

  • (7f Startup/ 3f Active / 36f Recovery)

  • Air Unblockable

  • Head invuln

  • (7f Startup/ 3f Active/ 36f Recovery)

  • Leads to decent damage and can setup oki and displacement pressure

  • (12f Startup/ 12f Active)

  • Makes a great crossup with air turn

  • Strong air to ground button that functionally acts as an air dash with a hitbox and generous blockstun. Useful in air to ground mixups as well.

  • (13f Startup/ 13f Recovery +3~7f on block)

  • Frame advantage depends on height

  • Forces Fatal Counter & crouch

  • Can be used as a throw bait or double overhead following j.C

Solid button that also serves as a movement option
Fastest ground button that leads to big damage on CH
Full version of 2B
Aerial version of 5B
Forces Fatal and Crouch for decent damage