P4U2.5 Margaret Doc
  • 📘P4U2.5 Margaret Doc
  • General
    • Overview
    • Changes from 1.1
      • Normals
      • Specials
      • Supers
    • Move Rundown
      • Normals
        • A Normals
        • B Normals
        • C Normals
        • D Normals
      • Specials
        • 236C/D/CD (Divine Vacuum)
        • 214A/B/AB (Gale Slash)
        • 214C/D/CD (God's Hand)
      • Supers
        • 236236A/B/AB (Power Slash)
        • 236236C/D/CD (Panta Rhei)
        • 214214A/B/AB (Hassou Tobi)
        • 214214C/D/CD Mediarahan
  • Neutral
    • Key Neutral Tools
  • Pressure
    • Pressure Summary
    • Pressure String Examples
    • Safejumps/Setups
  • Defense
    • Defense Summary
    • Reversals
  • Combos
    • Combo Theory
    • Combo Collection
      • Meterless Comobs
      • Metered Combos
      • Hassou Combos
      • Situational Combos
  • Extra
    • Glossary
    • Videos
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  2. Move Rundown
  3. Normals

C Normals

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Last updated 3 years ago

5C:

  • (12f Startup/ 3f Active/ 32f Recovery/ -18 on block)

  • Dash cancel is -6 on block.

  • Good range and speed with slight vertical hitbox.

  • Leads to devastating damage on CH.

j.2C:

  • (10f Startup/ 3f Active/ 32f Recovery)

  • Halts Margaret air momentum.

  • Excellent starter for throwbaits in the corner.

2C:

  • (25f Startup/ 3f Active/ 26f Recovery/ -8 on block)

  • Forces Fatal Counter.

  • Mostly used as a follow-up after Margaret's excellent CH starters.

j.22C:

  • (25f Startup/ 3f Active)

  • Forces Fatal Counter.

  • Can be used as a displacement pressure tool after a j.214B ender.

  • (12f Startup/ 3f Active/ 36f Recovery)

  • Overhead.

  • Will always appear with Margaret.

  • Can be used as a safejump with 214A > IAD j.C

Dangerous Starter on CH
Mainly used in combos
God button