214A/B/AB (Gale Slash)

Air OK

214A:

  • Hard knockdown on hit

  • Covers a good distance

  • Can be converted into big damage with 236236C

  • Unsafe without meter

214B:

  • Sets up safejumps

  • Good combo filler

  • Extremely unsafe on block

214AB:

  • Travels fullscreen

  • Can be used to disrupt full screen tools like Narukami's Ziodyne

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