214A/B/AB (Gale Slash)
Air OK
214A:
Hard knockdown on hit
Covers a good distance
Can be converted into big damage with 236236C
Unsafe without meter
214B:
Sets up safejumps
Good combo filler
Extremely unsafe on block
214AB:
Travels fullscreen
Can be used to disrupt full screen tools like Narukami's Ziodyne
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